- ABANDONED GAMES (1) [MB:Jun80]
- Games which never come to a final conclusion. Causes include player
disinterest (e.g.76ED), GM folding (73BE) (often these are
connected) and games which never actually get started (77DS), or victims of
- ABERRATION IV (1) [MB:Jun80/Mar82]
- Rod Walker's 1969 9-person
variant (Spain and
Sweden added). Units were given "combat factor" depending on combat history.
Also the name of a different Fred C. Davis variant (no
relation). See also Variant (KW).
- ABSTRACT VARIANT (1) [MB:Jun80]
- In these, geography is not supposed to represent any real area, or specific
fantasy setting. Includes Space Station Ultra (Kendter), Ancient Empires (John
Boyer), Jefferson Diplomacy (Howard Mahler). Most are symmetric -- each player
begins with an identical position. See also Variant
- ABSTRACTION (1) [PB/MB:1980/Jun80]
- Fred C. Davis' 1969
variant for 7 players on an expanded board is
generally considered one of the best. The piggy back convoy has been used in
several other variants, such as Holocaust and
lines are impossible. See also Variant (KW).
- ACTIVE NEUTRALS (1) [MB:Jun80]
- Robert Sacks' variant in which the major powers also get
neutrals (Aus; A Bel, F Por; E: A Gre; F: A Rum, A Swe; G: A Bul, F Tun; I: A
Hol, F Nwy; R: A Ser; T: A Den, A Spa). See Armed Neutrals,
- ADAG (1) [MN:Jun92]
- A long running warehouse zine pubbed by Hal Naus from the mid 1960's to
early 1980's which very rarely ran articles. See also Zine
- ADJUDICATION [PB:1980]
- What the GM does when he collects all the players'
orders together and decides what has happened. (See also
- A/F (1) [MN:Jul94]
- Common abbreviation for Army/Fleet unit. See
Army/Fleet combinations and
Variant Jargon (KW).
- AHIKS [PB:1980]
- The Avalon Hill Intercontinental Kriegspiel
Society. Group of wargamers now independent of Avalon Hill and noted mainly for
its age restrictions to membership. First British Postal Diplomacy game came as
a result of then European Secretary Don Turnbull
'getting the bug' in 1968.
- ALBION (1) [MN:Mar92]
- The first UK 'diplomacy zine' (really a wargamer's zine) pubbed by
Don Turnbull. Issue 1 appeared in August 1969 and
issue 50, the last, in January 1975.
The games were soon moved into
_Courier_ and _Albion_ became really a
genzine covering wargames in general. _Albion_ was
the second zine to be published outside of North America (and the first by a
non-American) and not surprisingly was the first 'international' zine having
strong links with the North American hobby and running a number of
international dip games. See also Zine Names
- ALIAS (1) [MB:Jun80+Mar82]
- Players occasionally play under other names for fun or to disguise gender
or identity. Generally acceptable if GM is informed. The first alias was Bruce
Pelz's "Admiral Grauhugel" in John Boardman's
first regular seven man game, 1963B. The most famous is "Eric Blake" which
allowed John Boardman to play two positions simultaneously and win 1964C, and
at least eight names used by Michel Feron in Belgium.
Zines have been published under pseudonyms (_FLD_,
- ALLIANCE/ALLY [PB:1980]
- Someone who will stab you as soon as it suits him/her.
- ALLIANCE (1) [SS:Jan95]
- In international politics, the union of two thieves who have their hands so
deeply inserted in each other's pocket that they cannot separately plunder a
third. Ambrose Bierce
- ALLIANCES (1) [DKi:Aug94]
- A wartime joke cited by Churchill in his memoirs is appropriate here:
'One incident preserved by General Ismay in an apocryphal and somewhat
lively form may be allowed to lighten the narrative. His orderly, a Royal
Marine, was shown the sights of Moscow by one of the Intourist guides. "This,"
said the Russian, is the Eden Hotel, formerly the Ribbentrop Hotel. Here is
Churchill Street, formerly Hitler Street. Here is the Beaverbrook railway
station, formerly Goering railway station. Will you have a cigarette, comrade?"
The Marine replied, "Thank you, comrade, formerly bastard!"'
---_The Grand Alliance_, p. 468
- ALL-TIME PUBLISHING RECORDS (1) [MN:Dec93]
- A listing of all British Diplomacy zines that
have pubbed 50, or more, issues. First produced by Geoff Challinger and printed
in Home of The Brave 50 (August 1985). Due to the number of zines that have now
produced 50, or more, issues it isn't worth updating this list. See
Century Club for details of British zines to publish
more than 99 issues.
* indicates a zine that was still active at the time of the survey. An
interesting (?) statistic produced by Richard Walkerdine
is that 91% of all zines fold by issue 50.
- Courier (Turnbull) 231*
- BDC Journal (Turnbull) 169
- Greatest Hits (Pete Birks) 124*
- Mad Policy (Richard Walkerdine) 109*
- 1901 And All That (Bullock) 104
- Chimaera (Booth) 102
- Fall of Eagles (Hucknall) 91
- Dolchstoss (Sharp) 89*
- PTN (Mearns/Bruce) 86
- Tinamou (Brown) 74
- Watch Your Back (Wilman) 74
- Match Abandoned (Philips) 73*
- RGR (Watts) 70*
- Ethil The Frog (Piggott) 69
- Ode (Marsden) 67*
- War Bulletin (Berg/Patterson) 65
- NMR! (Creese Bain) 62*
- Acoloyte (Tamyln) 60
- Jigsaw (Taylor) 60
- Lemming Express (Lovibond/Howes/Thorby) 60
- Phyrric Victory (Allaway) 58
- Last Stand (Northcott) 54
- Bellicus (Haven) 53
- Fillibuster (Baird) 53
- Pendulum (Coombes) 52
- Herald (Hood) 51
- Hopscotch (Parr) 51*
- Albion (Turnbull) 50
- Bruce (Simpkins) 50*
- Home of The Brave (Challinger) 50*
- ALL-TIME PUBLISHING RECORDS (2) [PG:Nov93]
- A listing of all North
American Diplomacy zines that have pubbed 150, or more, issues.
* indicates a zine that is still active as of November 1993.
- Graustark (Boardman) 621*
- Runestone (Leeder) 375
- BOAST (Barents) 359*
- Dippy (Benes) 350*
- Hoosier Archives (Buchanan et al.) 332
- Bushwacker (Davis) 234
- Liberterrean (Bumpas, Kolowski) 232
- Costaguana (von Metkze) 231*
- Ter-tan (Heinowski) 209*
- Fol Si Fie (Smythe) 202
- Kaissa (Hinton) 200
- Kathy's Korner (Caruso) 198*
- EFGIART (Beyerlein) 186
- The Gamer's Zine (Whiskeyman) 182*
- A Droite A Gauche (Naus) 174
- The Appalachian General (McCrumb) 157*
- Brobdingnag (Schultz, McCallum et al) 155
- Yggdrasil Chronicle (Van De Graaf) 155
- Cheesecake (Lischett) 151*
- ALL-WINE-AND-NO-VINEGAR (1) [MB:Jun80]
- The theory of rating standbys whereby the
standby is rated for the game only if it helps his rating (e.g.
Brobdingnag). See Rating
- ALTERNATIVE HALL OF FAME RANKING SYSTEM (1) [MN/NF:May94]
- Nick Fitzpatrick's
rating system, originally published in _Gateway_ 1
(May 1994). 6 points for a win (final player to play position); 0 points for a
draw; -1 points for a loss, being abandoned/ replaced or eliminated; 1 point for
taking over an abandoned position. Players rating is then their average score
over all games. Hence this ranking system is zero sum with players ranking
ranging from -1 (loses every game) to +7 (wins every game played and is a
replacement in games not won). See also Hall of
Fame and Rating Systems (KW).
- ANNUALP (1) [MN:Sep95]
- A game played on the EFF Judge. Notable for the
Fall 1909 phase which saw all six Austrian provinces occupied, each by a
different nation; none of which was Austria! A rare occurance:
England: Army Galicia
France: Army Tyrolia
Germany: Army Bohemia
Italy: Army Trieste
Russia: Army Vienna
Turkey: Army Budapest
- ALPINE CHICKEN (1) [MB/MN:Jun80/Sep95]
- A(Ven)-Pie, A(Rom)-Ven, F(Nap)-ION is a somewhat temporizing opening,
generally seen as pro-T and anti-F. Both east and west options are preserved.
The Tyrrhenian Variation is also known as the Venice Variation of the French
Attack. Named by Richard Sharp. See
Konigratz Freakout and
Italian Openings (KW).
- AMAZON GAME (1) [MB/MN:Jun80/Sep93]
- A game with, at least initially, only women. The first two were started by
Ray Bowers in his _Midwestern Courier_, 1972FK (won by Carol Buchanan) and
1973BH. Jack Fleming started another in _Paranoiacs' Monthly_ in 1981, it took
11 months to fill the list.
- AMBASSADOR AWARDS (1) [AoS:88]
- Annual Australian awards for excellence in the Diplomacy hobby decided by
vote of hobby members. Categories include Best Diplomat, Best
GM, Best Press
Release, Best Article, Best Letter to the Editor, Best Artwork, and One Heck of
a Nice Person. The Chief Editor's Award of Special Merit is also so bestowed by
the Editor-in-Chief of _The Envoy_. See Hobby
- ANAGRAMS (1) [HR:Sep02]
- Some amusing Diplomacy-related anagrams:
"The Game of Diplomacy" -> Employ magic of death.
"The Abyssinian Prince" -> Brainy, nice thespians; Piranha by insistence;
An inane, bitchy pisser.
France-Austria-Russia: Saucier anus farts air.
- ANARCHY (1) [MB/MN:Jun80/Nov92]
- A family of variants which, in the ultimate
form, each of 34 players start with one unit in one home center. Can be cut to
17 players with 2 home centers, etc.
The 34 player version (known as Chaos II) was run FTF to ManorCon for
several years and several games have been played by email and snail mail. Issue
300 of _Chapter Two_ (18th November 1992)
contained a long article by Danny Loeb covering the
game Fontenoy, which finished as a win in Fall 1920. See also
- ANARCHY (2) [TNP:1987]
- An irreversible state of Civil Disorder which occurs when a
player stops sending in orders, unless standbys are used.
- ANCIENT EMPIRES II (1) [MB:Jun80]
- Lipscomb's 7 player variant set in the
Mediterranean basin set around 300BC. See also variant (KW).
- ANNIVERSARY ISSUE (1) [MB:Jun80]
- A special issue which need not fall exactly on the anniversary of a
zines's start, often double in size. The editor usually
tries to get original articles from others to fill it, and may advertise for
them. A classic was _Pouch_ #53 (75 pages).
- ANNUAL HOBBY FAVORITES AWARDS
- See Hobby Favourites Awards.
- ANONYMITY (1) [MB/MN:Jun80/Nov92]
- Don Miller's 1966 variant in which players do
not know each other's identity, communicating only via press. Occasionally GMs
have tried to act as a remailing point for direct mail --- even in one case to
retyping! Some have reverted to regular games when identities became known. The
version where communication occurs only through press was revived in the 1980's
under the name of Gunboat. See also
- ANSCHLUSS (1) [MB/RE/MN:Jun80/89-90/Aug95]
- Richard Sharp's strategic notion that Germany
should, in the early game, strive to keep Austria strong to reduce both powers'
vulnerability as central (and surrounded) powers. Although they take their name
from the annexation of Austria by Nazi Germany in March 1938, Anschluss
alliances are generally regarded as essentially pro-Austrian, with Germany
using diplomatic leverage to discourage other powers --- in particularly Russia
(with the threat of standing him out of Sweden in 1901) --- from attacking his
ally. Tactically it entails F(Kie)-Den and A(Mun)H or standoff in Bur or Tyr,
or even entering Tyr, and Italy is told that this unit will aid Austria if
Italy attacks. The advantage for Germany is that it is statistically provable
that the latter power is far less likely to win if Austria is eliminated early
in the game.
All Anschluss opening involve the move F(Kie)-Den. There are five variants:
Anschluss Proper : A(Ber)-Kie, A(Mun)H;
Berlin Variant : A(Ber)-Kie, A(Mun)-Ber;
Bohemian Variant: A(Ber)-Kie, A(Mun)-Boh;
Burgundy Variant: A(Ber)-Kie, A(Mun)-Bur;
Ruhr Variant : A(Ber)-Mun, A(Mun)-Ruhr;
Silesia Variant : A(Ber)-Kie, A(Mun)-Sil;
Tyrolean Variant : A(Ber)-Kie, A(Mun)-Tyr.
The Anschluss is the idea behind a Fred C. Davis
Jnr variant designed in the late 1960's (before Richard Sharp devised his
strategic notion of the Anschluss): GERMANY vs REST OF THE WORLD. The basic
idea is that the best way to encourage Austria and Germany to ally is if the
same player plays both countries. Hence this, six-player, game contains a
The Burgundy variation was named by Mark Berch as
the Denmark Variation of the Burgundy Attack.
See Austrian Openings (KW),
German Openings (KW),
Interior Alliance and
- ANTI-HEDGEHOG LEPANTO (1) [MN:May93]
- Richard Sharp's name for the opening:
F(Nap)-ION, A(Rom)-Ven and A(Ven)-Apu. Named by Mark
Berch as the Rotation Lepanto. See also
Italian Openings (KW),
- ARABIC DIPLOMACY (1) [PW:Sep92]
- One of the earliest variants designed in Scandinavia. Based on 'Operation
Desert Storm'. Played in several Scandinavian zines, among them the designer
Roland Isaksson's own, Granslandet.
- ARCHIVES PUBLISHERS SURVEY (1) [MB:Jun80]
- Walt Buchanan's survey of all present
publishers, listed by order of when they started, plus addresses. Presently not
- ArGir (1) [MN:Feb93]
- A rating system designed for face-to-face tournament play by Vincent Archer
and Bruno-Andre Giraudon, used by the French Diplomacy Federation for its
official tournaments. Players receive 1 point per supply owned, 1 point for
participating in the game, and 37 points for being the player with the greatest
number of supply, 14 for the second, and 7 for the third. A win scores 93
points (34+37+14+7+1), all others 1. If a game is agreed a draw before the time
limit then all surviving players share 92 points equally, regardless of the
number of centers, and add their 1 participation point.
This system ensures that a 'win' at 7 centers (the lower total possible
greater than all the other's scores) will score more points than a 2nd at 16
centers (the highest total possible when ranked 2nd) or than a tie at 17
centers. See also Rating Systems (KW).
- ArGir II (1) [VA:Dec93]
- A revision of the ArGir I system which uses the hypothesis that a player
winning alone scores always more than two or more players tied at the first
place with the same number of centers.
- There are 99 points distributed in each game
- All players score 1 point (which distinguish players eliminated.
It's better to be eliminated twice than to play only once and be
eliminated. Not much of a motivation, though)
- If there's a 18-centers win, the remaining 92 points go to the winner.
- If not, the players are ranked according to their number of
centers. All add their number of centers, plus a bonus:
+37 for the 1st place
+14 for the 2nd
+7 for the 3rd
and no bonus for the remaining places.
(an 18-centers win gives you 93 pts total, a 12-centers win will give you 48 pts)
The bonuses have been calculated that no matter how many centers one has,
a player alone at first place gets more points than any number of players
tied at the first place, more points than any player ranked second, a
player ranked second always more points than a third, and a third always
more points than the other players (only the first 3 ranks are considered
'worthy' of notice).
With this system, a 18-centers win gives you about the same number of
points than two 'partial' wins. A notable advantage, but not one that will
ensure you victory over the tournament on the strength of the full win
alone; you still need to rank good (i.e. in the top three places) in one or
two games, or hope that no one is able to secure two or three wins (most
tournaments are scored on two-three rounds). This is possible in small
tournaments, but France saw two tournaments this year in which there was
more than 14 tables played *at once*; given more than 100 players, the
probability that one or two score only wins is not that small...
See also Rating Systems (KW).
- ARMED NEUTRALS (1) [MB:Jun80]
- A variant in which the
neutrals begin with their own units, or, in the
"Lebling" version, in civil disorder. See
Active Neutrals and
- ARMENIA (1) [MN:Aug94]
- In _The Numbers Game_ 16 (May 1992) Richard Sharp
analysed Turkish Openings played in British Postal Games (1969-1992).
He found that Turkey nearly always gets into Armenia if he tries for it.
In 70% of the games no-one ordered there; Turkey entered Armenia in 29%
of the game; Russia entered Armenia in 0.7% of the games and in 0.3% of
the games there was a standoff. See also Black Sea.
- ARMOURED DUCK (1) [MB/RE:Jun80/89-90]
- Richard Sharp's label for the player who, having
been stabbed, will never again negotiate with the
stabber. His unrelenting hostility to the rogue who stabbed him will override
all other considerations - even if it means letting another player win the
game. He will carry the memory into every other game he plays, and will make no
secret of his cross-game vendetta. Armoured ducks are also noted for preferring
one, stable, enduring alliance that will last a game through (and perhaps
longer). They will seek out a player they believe they can trust in, and - if
the game develops that way - may prove happy to help him win.
Armoured ducks always believe everyone else shares their attitude, and when
they make a stab of their own, will be reluctant to "make peace" with their
victim at a later date, for fear of the same, vengeful obsessiveness in
- ARMOURED DUCK (2) [PB:June80]
- An opening for Italy involving
A(Ven)-Pie and A(Rom)-Ven. (Nowadays this opening is called the
Alpine Chicken -- MN 13/8/93). See also
Italian Openings (KW).
- ARMY/FLEET COMBINATIONS (1) [AP:1986]
- provide an alternative to a regular Diplomacy convoy which allows armies to
be carried further and operate more closely with fleets. In the Davis A/F
rules, the army starts the turn in a coastal province, then moves *onto* a fleet
in an adjacent sea space. The fleet, with the army on board, may then move to
another sea space. The army may then remain aboard for another two turns, or
end that turn by disembarking into an adjacent coastal space. The A/F rules for
Mercator further develop and clarify their operation;
Multiplicity allows a different kind of A/F
combination similar to other Multiple Units.
By now you will have worked out the usual abbreviation. See
Variant Jargon (KW).
- ARRANGED STANDOFF (1) [MB:Jun80]
- An agreement whereby two players attack a given space with equal force.
This may be done to keep a third party from entering, and as an expensive but
safe way to keep a buffer zone open, e.g. a standoff in BLA in S01. Generally
done in the most sensitive area mutually adjacent to the two pieces. See also
- ASTONISHINGLY ARROGANT ANKARAN ASSAULT [MB:Mar82]
- Bruce Linsey's name for the anti-Russian opening of F Ank-Bla, A Smy-Arm, A
Con-Ank. See also Turkish Openings (KW).
- ATLANTIC BIND [MB:Mar82]
- English Fall 01 F Nth C A Yor-Nwy, F Eng-Mid. England
passes up the slim chance of Bre for the forward position. (The Mid is much
harder to take once France builds a second fleet.) If expelled, the fleet can
move to WES threatening Spain, Tunis and Lyon. Used in 1980AY and (without the
convoy) in 1973GI. See English Openings (KW).
- ATLANTICA III (1) [MB:Jun80]
- Fred C. Davis' variant
set in the pseudo 1870's (The Confederacy is allowed to survive). It uses the
abstraction convoy and off-board boxes, but is not as balanced as Abstraction.
See Variant (KW).
- AUSaGA (1) [AoS:88]
- Abbreviation for Adelaide University Simulation
Gaming Association which published _Austral View_ after taking it over from
Richard Williams. _The Saga Continues..._ was another of their publications.
AUSaGA also organizes Sagacon.
- AUSTRIA (1) [JK:May78]
- A Dippy veteran of some reputation was teaching his little brother the
complexities of the game. Suddendly the little tyke (as little tykes are wont
to do) asked, "Suppose you're playing Austria and an Italian-Turkish alliance
is giving you trouble. What do you do?"
"I'd try to talk Russia into taking Turkey off my back," the veteran replied.
"What if Russia was too busy fighting with England to help you?"
"I'd form an alliance, or try do, with France to neutralize Italy."
"What if France and Italy had an unshakeable non-agression pact?"
"I'd sell my soul to Germany if she would give my units support."
"What if Germany wouldn't talk to you?"
"I'd call my friend Bernie."
"Bernie?!! What could he do?"
"Nothing. He just likes to watch Austria get creamed off the board."
Reprinted from _Impassable_ 50 (5th May 1978).
- AUSTRIAN ATTACK (1) [MB/MN:Jun80/Aug95]
- Russia's second most popular opening:
A(Mos)-Ukr, A(War)-Gal, F(Sev)-Rum, generally means that Russia is confident
he has a Turkish ally against Austria. A drawback is that the fleet in Rum
is poorly placed. Named variations:
F(StPsc)-Fin (Austrian Attack, Finnish Variation),
F(StPsc)-GOB (Austrian Attack),
F(StPsc) H (Austrian Attack, Houseboat Variation),
F(StPsc)-Lvn (Austrian Attack, Livonian Variation). See
Russian Openings (KW).
- AUSTRIAN ATTACK (2)
- Richard Sharp also used this opening to describe the
moves F(Nap)-ION, A(Rom)-Ven, A(Ven)-Tri. Nowdays this opening is called the
Stab Lepanto. See Italian Openings (KW).
- AUSTRIAN DIPLOMACY CHAMPIONSHIP (1) [LP:Win92]
- The Austrian Hobby has two qualifying events (games played to 1907). The
top three players from each of these, and the prior year's champion, go to the
top board for the championship. Only the players from the qualifying games have
a crack at the championship title. A separate event, the Austrian Open
Diplomacy Cup event is just that, an open event.
Year 1st 2nd 3rd
1991 Kaweh Kristof Ewald Tuwora Fritz Kunz
- AUSTRIAN OPEN DIPLOMACY CUP (1) [MN:Jan94]
- Diplomacy tournament ran for players who do not qualify for the
Austrian Diplomacy Championship.
Year 1st 2nd 3rd
1991 Kaweh Kristof Jacques-Henri Strauss Leonhard Orgler
- AUSTRIAN OPENINGS (1) [MN:Dec93]
- Named Austrian Openings include:
Balkan Gambit (Bohemia Abberation),
Balkan Gambit (Budapest Variation),
Balkan Gambit (Galician Variation),
Balkan Gambit (Trieste Variation),
Balkan Gambit (Tyrolian Variation),
Balkan Gambit (Vienna Variation),
Balkan Gambit (Vienna Lemming Variation),
Blue Water Opening,
Blue Water Opening (Italian Attack Variation),
Hedgehog (Alpine Variation),
Hedgehog (Dead Porcupine Variation),
Hedgehog (Fisher's Folly Variation),
Hedgehog (Great Northern Variation),
Hedgehog (Hungarian Variation),
Hedgehog (Porcupine Variation),
Hedgehog (Southern Variation),
Hedgehog (True Variation),
Hedgehog (Tyrolese Variation),
Houseboat Opening (Crichton's Variation),
Houseboat Opening (Hungarian Variation),
Houseboat Opening (Paranoia Defence),
Houseboat Opening (Southern Hedgehog Variation),
Houseboat Opening (True Hedgehog Variation),
Kendall Key Opening,
Three Fleets Opening,
Von Metzke Opening and
- AUTOMATION See DIPLOMAT
- AUTUMN WINTER (1) [AoS:88]
- The Diplomacy year is divided into three sections: spring moves, autumn
(Fall) moves, and winter adjustments. To save time, postal games incorporate
adjustments with one of the other seasons and they appear on the same
adjudications either before spring orders (Spring Winter) or after Autumn
orders (Autumn Winter). Most Australian and European games use Autumn Winter.
Most games in the USA are Spring Winter.
- AVALON HILL [PB/JM:1980/1992]
- A game company which recently purchased the rights to the production of the
game of Diplomacy in the USA (Philmar retains the
rights in Britain, but the Avalon Hill version is obtainable at specialist
stores). Originally intended to be an adult games company, the success of
'Tactics II', 'Chancellorsville' and 'Waterloo', its first three board
wargames, pushed them in this direction. Held the field virtually unchallenged
until the appearance of SPI in the early 1970s.
The purchase of the rights to the game by Avalon Hill was widely expected to
give a boost to the hobby. That boost turned out to be more quantative that
qualitive. What Avalon Hill's purchase did do, however, was to add a level of
legitimacy to the game that only a large, commerical company can offer. As part
of AH's large array of offerings the game was presented again, to a new market
of potential players, in the context of an 'Avalon Hill offering'.
- A4, A5, A6 [PB:1980]
- Obscure references by zine editors to paper sizes and